VR Artist, a an old skool painter as well, specializing in photorealism, surrealism and virtual reality. Trying to find new ways in art using the HTC Vive and the Oculus Rift
Also willing to perform live at art manifestations, exhibitions, conventions etc. Available for work in commission as well. Contact me for details.
I use the HTC Vive and the Oculus Rift, to explore the possibilities of creating virtual art, using Google Tilt Brush, Google Blocks and other programs like Gravity Sketch and Oculus Medium. These are programs you can use to draw in virtual reality (VR), with all kinds of materials and (light-) effects. It’s a combination of sculpting and drawing.
I could post some pictures or movies I rendered in programs like Unity or Blender but I decided to use it sparingly, for two reasons:
- I don’t feel skilled enough yet in Unity or similar programs
- The main reason: I create art in programs like Tilt Brush, Medium or Google Blocks, which each have their own atmosphere and limitations as well, like any other program. I often sell or share my scenes to third parties. When they open a file in Tilt Brush or another program I used to create something, they expect to see the original scene, and not the rendered one which can be quite different from what I created from scratch.
So when I create something, I always try to obtain an experience similar to what you can see after using Unity for instance. It’s like making an oil painting: a buyer should expect to receive the orginal one, and not a pimped up copy.
If someone can send me a Microsoft Hololens I’d like to explore the possibilities as well. Did you read this, Microsoft?
My You Tube Channel with more VR art than showcased here
Facebook ( mainly Dutch )
Twitter ( mainly Dutch )
What makes painting in VR different from painting in real life?
The main difference I think is that you can view your work from all angles; when painting or drawing in real life, you have to suggest 3D, in VR you’re actually working in 3D, which makes it far more easier, if you get into the habit of walking around your work constantly.
Viewing different pieces of Tilt Brush art, I noticed that a lot of users still act like they were drawing in 2D. I made the same mistake myself; my first works of art looked more like 2D than 3D. It’s a process of learning, experimenting and adapting, which takes some time.
I also noticed that when working in virtual reality the size of the objects you are “drawing” is much bigger than you would draw in 2D. In 2D you are limited to the size of your paper or your canvas, the room you’re in, all kinds of limitations. If you discover any errors in your work, it takes more time to correct them, sometimes it’s even impossible. Working in VR allows you to pass beyond those limitations: I’m working on mostly life-size models now, which I can save in various stages during the process of creating something. If something goes wrong, I can revert back to the previous version with a push of the button on my controller ( my pencils, brushes ). I don’t have to start all over again.
Drawing the mask you see in the animated gif on the left, took me 15 minutes. It would have taken days or even weeks to do the same in 2D, not to mention the size of the object. If you put on your VR-glasses you‘ll be able to walk around or through the object, because it’s really very large, stretching from your feet to your head. This would be almost impossible to achieve in 2D. ‘Old fashioned’ drawing and painting has changed into a fascinating combination of sculpture, drawing and painting, which demands a totally different way of working with virtual materials. Imagine you could combine this with 3D-printing as well! This is happening as we speak.
The near future
In my opinion, when VR and AR ( Augmented Reality ) become quite common through the use of different types of glasses or contact-lenses we pay visits to virtual galleries and museums, sitting in our comfortable chairs at home or wherever we are. Augmented reality will offer endless possibilities, as you can see in this movie “Hyper reality”, made by London based Keiichi Matsuda “working at the intersection of technology, media and architecture”
Is this a horrifying future? It might be for the ones not used to information-overload. Put off your glasses and everything will be normal, even dull again. You still can escape from the virtual world, you’ll still have control.